﻿using UnityEngine;
using System.Collections;

public class Constants
{
	public const string SOUND_BUTTON_TAP = "ButtonTap";
	public const string SOUND_BUTTON_BACK = "ButtonBack";
	public const string SOUND_BUTTON_LOGIN_REGULAR = "LogInRegular";
	public const string SOUND_BUTTON_LOGIN_FACEBOOK = "LogInFacebook";

	public const string OPTIONS_SOUND_ENABLE = "Activar Sonido";
	public const string OPTIONS_SOUND_DISABLE = "Desctivar Sonido";

	public const string SCENE_SPLASH = "Splash";
	public const string SCENE_MAIN = "Main";
	public const string SCENE_LOGIN = "LogIn";
	public const string SCENE_INGAME = "InGame";
	public const string SCENE_INGAMEFRIENDS = "InGameFriends";
	
	public const int USER_CREATED = 1;

	public const int SOUND_ENABLED = 0;
	public const int SOUND_DISABLED = 1;

	public const int MAX_LENGHT_NAME = 10;

	public const int MAX_AMOUNT_MATCHES_WITHOUT_BANNER_MIN = 2;
	public const int MAX_AMOUNT_MATCHES_WITHOUT_BANNER_MAX = 4;
	public const int MAX_AMOUNT_MATCHES_TOTAL = 7;

	public const int MATCH_TYPE_DECK = 0;
	public const int MATCH_TYPE_DECKPLUS = 1;
	public const int MATCH_TYPE_QUESTIONS = 2;

	public const int MAX_QUESTIONS_FREE_VERSION = 2;
	public const int MAX_QUESTIONS_PAID_VERSION = 10;

	public enum MatchTypes
	{
		Deck,
		DeckPlus,
		Questions
	}
}